Dungeon generation
Roguebotica » Devlog
After spending few days on developing dungeon generator I was able to integrate it with Roguebotica 3D models.
Generator uses Bowyer-Watson algorithm for computing the Delaunay triangulation and Kruskal's Minimum Spanning Tree algorithm for selecting necessary corridors.
The main part of the code for creating corridors is based on this library.
From that point I can move to the next stage of development, which is improving AI.
Cheers!
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Roguebotica
Tactical turn based roguelike sets in a dark sci-fi environment.
Status | In development |
Author | Generalis |
Genre | Role Playing |
Tags | Dungeon Crawler, Indie, Mechs, Roguelike, Sci-fi, Tactical, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- Few new features.Oct 07, 2022
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