Far Above 2137
A downloadable game
Far Above 2137 is a spaceflight sandbox focused on real orbital mechanics and deterministic simulation.
The game features a real Solar System in 1:1 scale, where distances, orbital periods, and velocities reflect actual values.
Every object in the universe — from planets to spacecraft — is driven by a pure state vector (position + velocity). There are no hidden forces, no gameplay shortcuts, and no approximations masking the underlying physics. What you see is the direct result of mathematics.
Orbits are not predefined paths — they are continuously derived from motion. Maneuvers are executed as instantaneous Δv impulses, and future trajectories are predicted using an event-driven solver that handles transfers, SOI transitions, and impacts.
Core principles
- Single source of truth — state vector, not orbit objects
- Deterministic physics — same input always produces the same result
- Patched conics model — clean and predictable multi-body behavior
- Impulse-based maneuvers — precise Δv execution in time
- Analytical + numerical propagation — Kepler + Velocity Verlet where needed
What you can do
- Plan and execute orbital maneuvers
- Perform transfers between celestial bodies
- Predict trajectories with multiple burns
- Observe real orbital behavior (apsides, inclination, SOI transitions)
- Experiment in a physically consistent sandbox
Current state
This is an early-stage project focused on building a solid simulation foundation.
Expect ongoing development of trajectory planning, maneuver tools, and gameplay systems.
Vision
The goal of Far Above 2137 is not just to simulate space —
but to create a system where every outcome is explainable, predictable, and mathematically correct.
| Published | 9 days ago |
| Status | Prototype |
| Author | Generalis |
| Genre | Simulation |
| Tags | 3D, Physics, Sci-fi, Space, Space Sim |
| Content | No generative AI was used |
Development log
- Devlog #1 — Building the Orbital Core9 days ago





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